As we quickly approach the release of Dying Light 2 Stay Human in February, Tech land publishes more information about the game. The very awaited suite will offer a new approach to the progression of the characters. This has been revealed in Parkour and Combat skills added to the game.
Both are presented in the video below that highlights the new combat skill tree, ranging from Block competence loads Ground Pound skill. There is also the Parkour skills tree that covers Far Jump skill, Tic TAC Wall-Running skill and everything else. This skill tree opens so many possibilities of combinations.
Players will be able to progress in these skill trees using the experience points they earn by performing specific actions. Each player will have both parkour and combat bars.
Movement-based actions such as climbing, jumping or leap will reward players with Parkour experiences. If players make more complex movements, they will receive more experience points. For example, players can combine the dart skill that increases the racing speed with double jump skill. This combo can unlock new places that players could not reach otherwise.
As for the combat experience, Dying Light 2 Stay Human will reward the players when they fight their enemies. As with Parkour’s skills, more complex combat movements (such as combined attacks) lead to larger reward points. For example, grapple competence will allow players to launch enemies, and can be combined with Stomp’s skill that allows players to crush the enemies on the ground. It will kill them instantly.
Since complex movements will result in greater rewards in experience points, players will often want to improve their skills. This will give them the opportunity to make more and more complex movements. In addition to making movements, players can fill their bars more quickly by doing quests.
Dying Light 2 Stay Human will make its debut on PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X | S and Nintendo Switch on February 4th. In which side of the skill tree will you invest the more time?