Best Artilces for Gaming

Month: May 2022 Page 1 of 5

Players showed a figure in the new Jrpg Soul Hackers 2 trailer

Atlus has published a new trailer for its upcoming Jrpg Soul Hackers 2 with a focus on one character of the game. This time we were shown a figure that is one of the protagonists of this project, and Ringo tells about it.

As for the horoscope from the developers, today the Sagittarius should be the most lucky, but Aries are at the very bottom of the top of luck.

Soul Hackers 2 NEW OFFICIAL Trailer PV02 REACTION

The release of Jrpg Soul Hackers 2 is scheduled for August 26 of the current year for PlayStation 5, PlayStation 4, Xbox Series X/S, Xbox One and Personal Computers. Gamers from Japan will receive the game at their disposal a day earlier than the rest of the world.

New Xbox design: Microsoft starts again from the front

Microsoft works under the code name Keystone on a new gadget with which you can access the Xbox cloud gaming offer on every conceivable monitor or TV. After countless reports have actually currently placed about the streaming tool, Microsoft has currently validated the project-but the development appears to be much more bumpy.

Microsoft has confirmed the rumors-the business deals with an Xbox cloud gaming tool. Nevertheless, the growth of the Keystone project is clearly not as intended.

Xbox: New streaming device requires much more development time

A record by Windows Central confirms that Microsoft really establishes a device with which gamers can use the Xbox cloud gaming on a glare display without a console. The HDMI streaming device should make it also easier to access the game pass library because it no much longer requires a console.

Now from EUR 38.99 at Amazon.

Video Game Pass: Job Keystone still without a launch day.

The rate might be greater currently. Price from May 27, 2022 1:34 p.m.

_ A new Microsoft license could make the Xbox Collection S the overall console. We’ll tell you all the details in the video: _.

The declaration on the Xbox job clearly discloses that keystone is still gotten rid of from the launch for a while and Microsoft still sees a great deal of job before the streaming tool comes onto-and that, although it rumors loudly has remained in development for a number of years and also ought to actually be less complex than a full-fledged console in regards to concept. We will maintain you approximately day on the development of Task Keystone.

Xbox Game Pass Ultimate | 3 months | Xbox download code.

Microsoft Confirms Rumored New Xbox System, But...
Don’t you wish to miss information regarding innovation, games and also popular culture? No present tests as well as overviews? Follow us on Facebook (Microsoft Tech, Microsoft Gamings) or Twitter (Microsoft Tech, Microsoft Gamings).

However, the growth procedure for keystone is anything but smooth. In a statement to Windows Central, Microsoft validated the work with the dongle, however additionally revealed that wanted to avert the business from the present version . To conclude, conclusions from previous work are to be attracted to discover a brand-new method to the task. (Resource: Windows Central).

The advancement procedure for keystone is anything but smooth. In a statement to Windows Central, Microsoft validated the job on the dongle, however also revealed that desired to prevent the firm from the current version . In conclusion, final thoughts from previous job are to be drawn to find a brand-new technique to the task. Follow us on Facebook (Microsoft Tech, Microsoft Games) or Twitter (Microsoft Technology, Microsoft Games).

[Review] The perfect match for the cloak! Locat Burst Pro Air Wireless Mouse

■ Product introduction
The product to be introduced is the ROCCAT BURST Pro Air (Locat Burst Pro Air) wireless mouse. Locat is a brand that is familiar to us as a conure mouse and was established in Hambruke in 2007 and is a manufacturer of the world’s best gaming products with the carefulness of Germany’s innovative technology and small details. In 2019, it is a mergers and acquisitions in Turtle Beach, which is known as a gaming headset.

Locat Burst Pro Air is a right-handed product with a symmetrical left and right symmetrical, but is equipped with a ROCCAT® OWL-YYE optical sensor based on PIXART’s PAW3370 sensor, with a maximum tracking speed of 19,000 DPI and 400 IPS and a maximum acceleration of 50g The gaming wireless mouse is an impressive product with a good height and a good grip in one hand.

The 2.4GHz connection, which enables fast and stable games, and a variety of Bluetooth 5.2 double wireless systems, can be selected for the user’s environment. In addition, it supports the removable USB-C type charging cable to play during charging, and has a time of use time of use when fully charged.

Titan optical switches with 100 million click lifespan are applied, and heat-treated pure ptrre glide offers a smoother and softer movement. In addition, Swarm, a software for Locat products, can be controlled by various settings and lighting effects.

■ Package configuration

It is released in two colors: black and white, but it is designed to see the color even by looking at the box. In addition, the actual shooting of the front of the box was the same as the actual mouse size, so it was very good to see the size of the picture. The opening of the top is attached to a large Locat sticker.

It provides a USB Type-C to A cable and a user manual for mouse body, charging and wired connection. Locat Roccat Elo 7.1 Air RGB Wireless Gaming Headset White, which had been previously seen before, was regrettable by providing a charging cable in black.

■ Locat Burst Pro Air Appearance

It is a symmetrical product for right-handed hands, but only a button on the left side. Of course, if you don’t use the button on the left, you can use it with your left hand. The smooth surface blocks dust and contaminants, and provides more colorful lighting by applying four clear RGB LED modules. The left and right click button is a detachable design that provides a suitable height and satisfactory grip.

Roccat Burst Pro Air Review / DREAM COME TRUE

■ Software

Locat Burst Pro Air can control various settings and lighting effects through Swarm, a software for Locat products.

The Burst Pro AIR has an exclamation mark and a confirmation update is required. You can’t update wirelessly, so you can connect the cable and update to the latest version.

You can store your profile in five colors, and change your hardware with a profile change button on the floor. When you press the button, you can easily see what the current profile is because it shows it for a while in the stored color.

■ LED effect

In the case of Locat Burst Pro Air, four LED modules are applied to the entire mouse except both sides. In the case of black products, if the LED feels very clearly transmitted, white products feel like LED and housing will be synchronized. Is it a very favorite part? Usually it doesn’t go well with the mouse, but in the case of White, it seems to be very fun to see.

■ Grip

The mouse, finger, and palms are closed by grabbing the mouse through the fingers and palms. This is the most common grip method for users. Normally, the mouse for the palm grip is that the left and right asymmetrical products are very close to the palm of the palm, providing a satisfactory grip, and Locat Burst Pro Air is a symmetrical product, but it is possible to grip the palm without any inconvenience.

The palm of the palm touches the mouse, but the fingers are built up, which is like a bird’s claw. In the case of Locat Burst Pro Air, unlike the usual mouse, the side of the palm is getting thicker, and the two fingers clicking on the hinge of the thumb and the little finger are located in the center of the button. I think it’s a mouse.

It is a grip method that uses only a finger to hold the mouse with only the fingers to take the palm out of the mouse and move the mouse. I didn’t feel very uncomfortable with the finger grip.

■ Finish

So far, we have looked at Locat Burst Pro Air Wireless Mouse. It provides 2.4GHz that enables fast and stable games and a variety of Bluetooth 5.2 double wireless systems, and supports detachable USB-C type charging cables to play during charging..

It is equipped with a ROCCAT® OWL-EYE optical sensor based on PIXART’s PAW3370 sensor, with a maximum tracking speed of 19,000 DPI and 400IPS and a maximum acceleration of 50g, creating an environment that is better to enjoy gaming with a moderate weight of 81g. give.

It is a wireless gaming mouse that best suits the name Locat, which satisfies convenience, trends, and completion of the product, such as luxurious clicks, scroll wheel motion, brilliant LED lighting, and detailed settings through Swarm, software for Locat products..

If you are a user who uses a claw grip and thinks about buying a wireless mouse, I would like to finish the review with a strong recommendation of Locat Burst Pro Air.

The second season of Star Wars Visions will arrive at Disney+ in 2023!

During the fall of 2021, Star Wars Visions, an anthology created by different Japanese animation studies _,arrived at Disney+. Although critics and fans receive this work very positively, it was unknown if a second season was in development. Fortunately, all rumors and speculations have come to an end, since it has been confirmed that star wars visions will have a new volume.

Star Wars: Visions – Season 2 Rumored To Be Coming To Disney+ This Fall | Disney Plus News
Announced during a panel in Star Wars Celebration, it has been confirmed that The second volume of Star Wars Visions_ will arrive at Disney+ at some point in the spring of 2023 . At the moment it is unknown if the same studies of the first part will return, or if we will see a totally new selection.

The first season of star Wars Visions presented us different stories of all kinds . From a samurai fight with lightsabers, through a concert for Jabba The Hutt, to a duel full of adrenaline with the characteristic Studio Trigger firm. It will be interesting to see what are the studies that return and what are the new ones.

Remember, The second volume of star wars visions will be released in Disney+ in the spring of 2023. We hope to have more information about animation equipment as soon as possible. On related topics, here you can see the first advance of the new season of the Bad Batch. Similarly, a new animated anthology of Star Wars has been confirmed.

Editor note :

Star Wars Visions has been the best that has happened to Star Wars in a long time. The first season was spectacular, although with a couple of loose chapters. I hope that Studio Khara, David Productions, Wit or Mappa have the opportunity to work in at least one chapter on this occasion.

GAME*Spark Review: “Elden Ring” ── Even if your heart breaks

“ELDEN RING” appeared as a successor to the “Dark Soul” system, which should be said to be from software, and has achieved the largest hit ever.

The element of “open field” is special in the series. And I feel that this is the most successful breakthrough. It is undeniable that critical opinions are evoked from the difficulty and habit strength. Although there are also large flavors peculiar to the series, there is no doubt that it is very good and luxurious.

This review was delivered very late for various reasons. I would like to first say that it is ★★★ that I do not have a twisted evaluation, and I would like to send a calm analysis review.

As I mentioned in the review of the review, we do not consider the complex and mysterious world settings of this work. By the way, I can only play around a round, and it is also the fact that I can’t do such a narrative consideration.


This article does not include a big spoiler because it is intended to be a review for new players who are going to play **. I feel that the possibility of this work may sometimes create pain, and I hope that the reviews will be relieved within a reasonable range.

“ELDEN RING” and the Dark Soul Series

First of all, I will review what kind of work is “Elden Ring”. It is a “chewy” work created by From Software, and is the latest in a series that is said to be difficult.

Even though the series is a series, this work is a single IP, which is clearly different from the “Dark Soul” series. However, the style has the foundation of a common system as much as you think, “Is it a sequel?”

It is easy to get the impression of choosing people from difficulty, but the main actions and RPG systems themselves are simple. Find enemies, avoid attacks, look at the skiing and hit a counterattack. Defeat the enemy, gather experience and items, and gradually strengthen it. I can’t think of a special “new system!” This area is also common to the “Dark Soul” series.

From the works of from software are consistent, and the world settings are well-formed. They are making them from the principles, including the space range of the world, and they are worth considering.

However, the range that is not clearly told to the player is wide, and it is characterized by the fact that it is not possible to obtain more confirmation **. It is conveyed that it is kneaded, but I did not know what it was until the end… it is not unusual.

If you explain this work in a word, it can be said that it is a work that has added an open world to the “Dark Soul” series and secured “play” well.

Impression that “Dark Soul system” has been stacked

Since “ELDEN RING” has a strong flow of “Dark Soul”, I will introduce what kind of system it is.

Players explore the fields of a strong enemy, defeat enemies, gain experience, and acquire items. It is a design that it is necessary to proceed carefully because it has the strength that will be defeated in an instant if Zako enemies are careless.

In addition, the recovery method is strictly narrowed down, and at first you can use recovery drugs several times. There is a checkpoint on the way, and it is based on a “semi-consuming item” that the number of times of recovery medicine is reset when resting here. However, if you go through checkpoints, the enemies placed will be resurrected .

If you are done on the way without consuming experience points due to level up, you will lose on the spot. However, there is a rescue measure that can be recovered from the checkpoint and reaches the same point without being defeated, and this is generated in the form of challenge and caution.

It is also a major feature that there are intense bosses that do not seem to be able to capture at first glance. However, if you challenge it many times, you can clear it **, and the sense of accomplishment makes the player addictive.

However, contrary to the “expert feeling” that receives from that difficulty, the fact that anyone can clear it if you keep challenging, so the impression of the series is a “work that you can enjoy without fear”. It can be said that it is changing at a time .

“Elden Ring” topicality

Before the release, the adoption of “open field” was shown, and various speculations have been revealed because it has not been linked to the dark and narrow image so far. If it was launched with fullness, the result was achieved the largest sales in the series as a single title.

I feel that it is a title that reaches a wide range of players compared to before. The evaluation that the series has accumulated, “It’s difficult, but anyone can enjoy it if you work carefully”, and it may have led to sales.

The impression that only some players can enjoy, are definitely fading, and it is a title with more “play” than expected. If you look at SNS, you can enjoy only the diversity of character creations.

One of the claims of this article is that the width of the capture is considerable. If the conditions are met, ** boss characters, which are considered difficult enemies in the enemy, can be defeated in an instant, and in that sense, the size of “play” is secured. The adoption of the open field has greatly encouraged this.

Although it was a series with a slightly stiff impression, it would be acceptable to evaluate that Elden Ring was sublimated into a “lovable game” that is played down by various players.

About the analysis of “Elden Ring”

So far, we have reviewed the whole picture for those who have no experience in the series. Reviews cannot analyze all of “Elden Ring”. On the contrary, it can be said that the range of evaluation is only a small part.

First of all, there are not many stories about stories and world settings. This is because it is designed without clearly presenting the answer, and cannot be assessed. Another major reason is that I have only one lap of the story, and there is little information that can be effectively touched.

“ELDEN RING” is a very playful work, as its sales indicate. In this review, we first look at how this work throws issues to players. Next, we focus on what solutions have been prepared while realizing the texture of such problems. Then, while comparing the differences from the past titles, we will extract the strengths achieved by this work.

After that, we will derail a little and calculate back from the own experience of the writer to explore the “un fun trap” that players tend to fall. While reviewing how to work on the game, we will combine the issues that Elden Ring has, and try to present the guidelines for players who are trying to challenge them in the future.

I hope that it will help you run through the fun of “ELDEN RING” through the review.

My environment was a PC version, the version was 1.02.3 (before the first major update), the play on the mouse and keyboard was about 90 hours. With the so-called “safe ending that is the easiest to reach”, keep in mind that you have passed by without noticing many elements.

Trajectory until clearing

The play time of 90 hours a week is quite long compared to general works. Aside from the skill of personal capture, after the middle stage, I ran out at once, saying, “I want to aim for clearing for the time being.” To be honest, one of the reasons is to play Elden Ring.

Since I experienced “SEKIRO”, I thought that it was the start of “ELDEN RING” after learning ** enemy attack behavior and counterattacking with a normal attack. Regardless of the field or dungeon, he continued to challenge the enemies that appeared.

As a matter of fact, it is possible if you want to clear the last boss in that way. In some cases, such an exquisite motion design of the enemy was realized, and it was just that it was the royal road strategy.

The search was sweet, so I couldn’t find a new weapon for a while, had a normal sword dropped by the soldiers around it, and was almost naked. I knew that the equipment could be enhanced, but I did not know the detailed conditions and immediately turned down, saying, “I’m sure it’s an end-content element.”

Naturally, the time to hang on the boss is rising. As a result of keeping muscle strength to cover weak weapons, what kind of enemy it was, this was a single blow, and the existence of tactics and ashes had fallen out of my head , so as a game reviewer. I can’t deny that it was a pretty ponkotsu.

As a result of following the “in-game conductors,” it was reported on the Internet one after another, as a result of being defeated by a powerful boss. I guess it was the most difficult work so far… I think it was unusual for players to tweet. It wasn’t just the writer who was brain muscle! !

At one point, I was astonished by the strength of the tactics that had been flowing on SNS, and when I tried with the boss I met next, I had an experience of defeating it for the first time. Since then, the game experience has changed from “Elden Ring” in the writer from “Reflection nerve game to remember motion” to “high-quality action RPG”.

Because of the reaction that was so exhausted up to that point, at the end of the game, I ignored Zako enemies and gave priority to capture, but even though it was not as extreme as I, I tend to fall into similar pain. There may be a structure.

Is ## Flom game a “kicking down” game?

I don’t think the works of from software have a game design that kicks off players. If you look at each element carefully, you should be able to confirm that it is properly stored before the overdoing occurs.

From has made a mean boss appearing… At first, even though he thinks, it is designed so that the weakness is actually prepared properly, and the motion can be grasped so that it can be said that it is already a prospect. I am.

This is not limited to combat with the boss, but also in dungeons and mystery solving capture, it looks like there is no other way, and in fact it can be overcome simply or adopted a variety of methods “Clear. You can see the “line of design” .

I think that there are many places where the search is not wasted, such as almost certainly a detour can be picked up. In addition, it was also a very good impression that there were very few work-style scenes, such as being required to go up to level up.

Problems prepared by “Elden Ring” and its solutions

Let’s evaluate while looking back on what kind of features are in “Elden Ring”.

If you compare it alongside the “Dark Souls” series and “SEKIRO”, I feel that this work is the easiest title to play. The checkpoint called “blessing” and the shortcuts in the dungeon were arranged without difficulty, so it was not too easy.

There were many scenes that could be survived with stealth more than expected, and it is possible to run through forcibly. I used to be frustrated by purchasing the “Dark Soul” series so far, but I was able to run “Elden Ring” happily until the end even if it was painful, because of these elements. I feel that.

On the other hand, the strength of the boss was extremely extreme in SNS. When a boss appears in “SEKIRO”, which operates the hero who is quite strong in performance, he has a head when a violent and strong enemy appears.

Nevertheless, I feel that “ELDEN RING” is a wonderful work that secures the width and fun of the capture.

Although it is a little out of the game, it is quite difficult to understand the world setting. The depth of construction is also demonstrated in this work, but there are quite a few content that you can not even notice unless you are very careful.

While the action elements are included in a reasonable range, I think it’s overkill. Until then, if it was said to be unique to the series, this point was intense in this work. However, they are also sublimated as a strong value due to the structure described later.

Synajes in question expanded the player.

It is at the beginning that the “Dark Soul” series-related works gradually gained the impression of “challenging with confidence”.

Nevertheless, there was a harshness that could cause clogging somewhere and could be “frustrated”. The element called open field was added to it, which played the role of the excellent lubricant of this work.

First of all, there is a relationship of clogging and post-posting that everyone will feel. The early “streak”, which was indicated on purpose, was guided to hit a strong wall. Until now, I had to manage to capture the wall, but with the adoption of the open field, the player’s option was given to the player.

Like a general RPG, it is possible to simply improve and return. However, the highlight was that “you can get something if you take a detour by searching” everywhere in the open field.

“ELDEN RING” is not only the meaning and capture time, but also the number of items, the type of enemy, the variations of the enemies, the accompanying motion, the tactics, the variety of magic, and the specific movement of those who can call it with ashes. (And the mysterious scales of the world that are hard to see)…

This “variety” also exists in the strategy itself, and it is possible to delay the large wall itself, or in some cases.

Once a player who stumbles on the wall tries to travel in another area, he will encounter unexpected treasures and experience different types of difficulties. As a result, not only the level of character performance, but also the variety of actions, and if you notice, the player’s “familiarity” will be accumulated multiple angles.

I was going to postpone the “wall” capture with a distribution, but if I noticed, I had captured a completely different area… I think the order of capture by players will change a lot.

Because of the structure of exploring the open field as a post-end of the main, it may be possible to implement more intense bosses than “SEKIRO”, and to have more difficult mysteries to read.

Normally, such “difficulties” should be sharp in the title of choosing more people. This work has a large tre-and-error room except for some specific situations, and there are other pleasures… I think it is ** suppressed.

It broke once, right?

I spelled out the synergy effect by the open field, but there was a problem that my heart was broken in the middle of you.

If you analyze yourself again, I think that the reason for “starting after learning motion” was too strong. On top of that, when you use the tactics and battle ashes that can be obtained in the early stages, it moves a little unusual It looks like a plain physical surgery , and at that time it is not very attractive. It was.

It is true that this is a bonus, and it is true that it can still win a strong enemy with a normal attack, so this is the unusual feeling of “solving games for experts”. That’s why it has been connected. Humans have a limit, so it is natural that if you play for a long time through such an force, you will be exhausted.

At the end of the game, I picked up “ special ax ” for the first time.

The players are equipped with powerful tactics that everyone knows, but they didn’t notice that they were not particularly difficult. When I switched from a normal unhealthy sword up to that point, the excitement of “the game has changed” has encouraged me to reflect on “I will adjust the difficulty on my own.”

Looking at the impressions on the net, I saw a lot of players tweeting, saying, “I should have searched properly and challenge.” I just reflect on the writer, but I think the experience until I notice it tends to be longer.

beliefs and commitment narrow the possibility of enjoying

There is a reason why I wrote my personal play status as a review this time.

As mentioned earlier, the battle that gave up the enemy was the strategy of the “ELDEN RING” mainstream, and the idea of focusing on searching was weakened. In addition, special attacks like tactics were stiff with emotions such as “not a real capture.”

All of these must be said to be ‘s own bad beliefs and commitment .

However, this work actually has a wealth of choices. It is clear just by looking at SNS. Not only the capture, but also the freedom of a character cray that is so rich that it is a costume tournament, a wide range of elements that will no longer be a different game, including magic, tactics, ashes, and multiplayer… I think it’s just right to play ** to adjust the difficulty level by yourself.

Regarding these abundance, it is outstanding in the past “Dark Souls” series, and the size of the player layer tells it. If you play carefully without being trapped in your beliefs or commitment, you should be able to play for a long time.

Anyway, if you try out what you find in a wide field, you can do something like this, you can do something like that, “Elden Ring” will give you a rich experience.

In order to create a commercial review article, I intended to keep my self-awareness so that I did not give priority to the speed of writing the manuscript, but the experience in this work was an opportunity for the author to reconsider the real way of playing. rice field.

Also, this is one of my great reflections, but I would like you to carefully observe the NPCs that appear in this work without rushing in the main scenario capture. I can’t tell deeply here, but at that time I don’t know, but it always has meaning.

It is difficult to judge to cling

We have appreciated the more attractiveness of open fields. The difficult part of Elden Ring is that its charm has a part that is hard to judge at the same time.

Although it is a value for search, including esoteric world settings, most of the difficulties are “I do not notice in the first place”. From a different perspective, this is an endless charm ** for a player who plays for a long time, so it is not easy to say as good or bad.

In a place that seems to be unrelated at all, it does not come out at the center of the story, but what I thought was a little background, but if you look closely, it is drawn in common… It exists.

Avoid spoilers here, but the “commonly drawn” things may extend to the internal status. Assuming that there is something like a curse about the land (you will not notice if you play normally), if you attack related to Zako enemies nearby, it will be reflected only on the Zako enemy. It is such a cleaning.

Until then, it is a polite production, but the narrative side is like the existence of Elden Ring, the main element, so after arriving at the last boss, it becomes “I don’t understand anything!” It may have been one after another.

It will be an excuse for the weak search power…

There is a problem of the presence of the prepared diversity, which is a long way to get the journey to ** the player notices. The meaning of the status will not be able to be understood by those inexperienced in the series, and it is not surprising that players think that “basics of status do not want to fail” because of the difficulty throughout. 。

In the sense of the size of the frontage that can be tried in various ways, “Elden Ring” is the most secured, so I feel that it is still difficult to judge. After the release, information pages on the official website, such as “5 things to know before starting the game” and “Hints in the early stages of the game”, are posted, so some capture information, including my own reflections. It seems good to play while having fun.

An element that is overkill too much can be an enemy of that awareness.

It leads to the question of ” or “it is simply difficult to understand” or “it is difficult to understand” **.

The most prominent thing was a bug **, a hidden passage that appears when hitting the wall about 50 times (now has been revised). In fact, it was a problem, but it seems that this would be possible as a production of “ELDEN RING”.

Surprisingly many characters, it may be painful for players who do not want to miss such narratives, which are extremely difficult to understand the trigger of the event. Almost all people say only meaningful things , and you can’t understand unless you guess from some of the appearance and situation evidence (it can’t be concluded).

Of course, they are worthwhile to solve them over time. Let’s unravel such mystery elements carefully. If you think that you can play with “how to play” by switching for a long time with only action, the play value of the work is too much.

However, on top of that, bugs such as some of the difficult NPC events did not progress were confirmed. In this case, as a player, there is no way to judge whether it is “aiming” or “mistake”. I think it is necessary to catch it dry.

In any case, these mystery elements can be more complicated by the open field. If it is too easy, the charm of the lap play will fade, and if it is too complicated, no one will be able to do it. It may be the result of “exquisite balance of center of gravity” that the judgment of the judgment is clinging.

There are some wasteful places

There are some parts that seem too inconvenient to regard it as mysterious. However, it is not fatal because the UI and arrangement are mainly issues.

I feel that the UI on the map has room for consideration. I was playing with a mouse and keyboard, but the map cursor could only move on Wasd and could not choose the blessing with the mouse cursor. However, the list of the blessing list can be selected with a mouse cursor, so the UI is a strong impression.

At first, the whole picture of the map that is not obvious will be released by picking up the map in the field. I felt that the position of this map was indicated by the small icon on the map. Compared to the mysteriousness that penetrates the whole, this may have been a concessional element.

I was also worried that there was little information about the status abnormality. Under certain conditions, I think that the explanation was intentionally reduced (this was interesting personally) that the maximum physical strength was always reduced a little.

This can be regarded as one of the mysteriousness, but if you become a strong state abnormality in the normal capture, you will eventually die before you know what it is, and all seem to be the same. There is a waste.

Of course. It may be an element that is difficult to notice about this.

In some boss battles, there was a part where the movement to retry was too long. Compared to the series, it is small as a whole, but it is painful to run a long road many times. I think the stage of a large boss that can fight with many NPCs was particularly noticeable.

This boss has a wide stage itself, and the boss itself moves at high speeds, so it has fun like a festival, but it was a rough impression that it could be defeated in a glitch-like way. 。

Unusually in the series, it’s a fun part of playing JRPG, but it’s hard to notice the NPC events, so I feel that some players can be “Who are you?”

Joy, angry, fun

In a long play time, such as a boss that I can’t challenge for hours, a little mistake, unpleasant motion that makes me think and unpleasant motion … did.

The sense of accomplishment when destroyed like that recoil cannot be helped to shout from Flores. I was frustrated and sometimes terrible, but if it was not interesting games, my heart would not move in the first place **.

There is no doubt that the quality of Elden Ring has evolved in the end of these sense of accomplishment. When the mysteriousness and ease of understanding are placed on the left and right on the number of lines, the challenge of where the implementation is dropped, it can be said that the overall high demands were fully satisfied. Perhaps it is proven by a wide range of players and a wide range of players.

If you want to achieve this high level, it is natural that elements that could not be dropped will come out. It is only in that range for the unwilling to judge that it is attractive or wasteful parts.

“Elden Ring” has expanded the sweet spot itself in the droppings by adopting an open field. This is obviously a breakthrough for the series.

After the adventure of 90 hours per lap, my map has not been released. If you hurry in the second half, you should easily reach the 3-digit time volume with a polite progress.

While playing, the joy of “Is it still there!? Is it still spread?” I hope the new players who will be playing in the future will enjoy the individuality of the characters appearing and jump into the harsh world while sitting down and carefully testing various possibilities.

“ELDEN RING” was a title shown in the world again that if you put the volume carefully, you can compete by carefully accumulating the simplicity as an action RPG. Those volume is sober at first glance, but each is a luxurious composition with a strong originality.

As a whole, it was a work that left a big impression, and sometimes I was tired of the boss composition in the second half, but it was a good idea to beat my bad commitment and restore my heart. maybe.

General comment: ★★★

good point
The overwhelming volume of the highest in the series
The overwhelming width of the highest in the series
A field with a rich experience and color of challenges and rewards
Flexible difficulty adjustment that can be adjusted by yourself
Thoroughly kneaded, thoroughly packed, many mysteries worthy of searching
Bad point
The conductor is long until it is aware of the variety and can be used
A large flavor composition that cannot be wiped
The lack of usability and the lack of explanation of narrative are cloudy

Forspoken: physical violence, alcohol, in-game purchases as well as even more

The fact that the project is on the appropriate track and possibly does not have actually to be held off once more could show that “forspoken” was given a very first age this week. This was lugged out by the Frying Pan European Game Information (brief: PEGI), which gave the action role-playing game with the “from 18” rating.

As a result of elements such as practical physical violence or alcohol consumption, as it claims in the summary of the PEGI.

Update : Also if the PEGI report caused the assumption that “forpoken” is geared up with microtransactions, this does not seem to be the instance.

According to the evaluation of the Reddit customer “Zxthed”, the referral to in-game acquisitions describes the opportunity of acquiring the download additive of the Deluxe Version (” in Tanta We Count on”) independently.

According to Reddit **, a problem of the Video game Informer states: “Square Enix has actually verified that forpoken will not have any microtransactions, but DLC.”

Message of May 25, 2022: After a shift, which ought to particularly profit the quality of the action parlor game, “forspoken” is now intended for a PlayStation 5 release in October this year.

PEGI description with smaller sized looters

According to the PEGI, “the video game also consists of scenes of reasonable physical violence, consisting of a lady who is struck by a group of hooligans who defeat and also kick them as well as hold a tool at their heads. There is additionally violence against dream figures that are tossed back by attacks and also bleed yellow blood. “

Forspoken rated 18 because of strong language, alcohol use, and in-game purchases
In the description of the Pegi ranking it claims: “The character of the player can buy alcoholic beverages at a bar. The drinks influence the statistics of the gamer, yet arbitrarily with possible negative results. “

Additional reports on the subject :

” Forspoken” will certainly be released on October 11, 2022.

Additional reports on forpoken.

Interest spoiler! The rating of the PEGI continues to describe that the lead character in the meanwhile is preparing to commit suicide under alcohol impact. However, it is saved by a mystical entity from this fate. According to the PEGI, the assistance of in-game acquisitions likewise led to the “from 18” rating.

| Final Fantasy XVI: Growth practically completed-trailer comes quickly
| Forspoken in the sneak peek: Magic satisfies Parcours elements

| Final Fantasy XVI: Insider has doubts about a launch this year **

Resource: Pegi

Interest looter! The rating of the PEGI continues to define that the lead character in the meantime is planning to commit self-destruction under alcohol impact. It is conserved by a mysterious entity from this fate. According to the PEGI, the assistance of in-game purchases additionally led to the “from 18” score.

Corocoro magazine will unveil the details of Animal Crossing: New Horizons in the Mars edition

The Japanese monthly magazine of Mangas Corocoro has promised some juicy details on the next Nintendo life simulator animal Crossing: New Horizons in their March issue.

The magazine, whose target audience is generally in the elementary age group, added Teaser to their latest edition which indicated that their next issue, which is to be released on February 15, will include details on the new game that should excite Fans as the game approaches.

Corocoro Magazine is not the only Japanese magazine publisher to offer information on the next traversée d’Addiques Title, the March number of the magazine Nintendo Dream and TV Game, published on January 21 and 31 respectively, also stated more ‘Love on the game with exclusive details.

Neveaux Horizons should be released on March 20 for Nintendo Switch, and this is the first new main line traversée d’Addes game from Nevelle leaf launched for 3DS in 2012. There have been a certain number of derivative titles for the series since, y Including board games festival Amiibo for the Wii U, and the mobile version with Pocket Camp. However, all were welcomed with a freezing critical and commercial reception. It is also the longest since the release of a main line of a certain distance in the series.

Animal Crossing: New Horizons – Jouw eiland, jouw leven! (Nintendo Switch)
The marketing of the game has increased slowly, and the new details of each of the three magazines in Japan should sharpen the appetite of impatient fans.

How to Master Vampire: Bloodhunt vampire hunt With these tips?

Like vampires emerge from the darkness, Vampire: The Masquerade – Bloodhunt appeared out of nowhere and quickly became an accurate insider tip for all BR players looking for an alternative to the same Fortnite/Warzone /Apex spiral tendon. The Battle Royale combines a third-person shooter with various movement options and supernatural abilities. While you can read in our test what we think of Vampire: Bloodhunt in general, in this guide, we will take you to the Vampire Academy and also train you to become a top blood hunter. We have Bloodhunt expert and streamer DamnChaotix at our side.

Top tips to help you dominate the blood hunt
The best archetype for every player
In Vampire: Bloodhunt, you can choose between seven different archetypes. These classes can also be broken down into four playstyle categories:
Thugs and Vandals (Tank)
Saboteur and Animalist (stealth and reconnaissance)
Siren and Muse (Tricks)
Enforcer (Offensive)

Which archetype you should take depends heavily on your playstyle. Each archetype has an active ability, a passive ability, and a special attack. Two members of the same category share the same functional knowledge but have different passive abilities and special moves. Here you can vary again with the same style of play. While you should try each archetype once, here are a few expert tips:

Thugs and vandals
Leap Attack: Great for locomotion and quick escape
Brawler’s Special Attack: Shockwave that deflects bullets (Good Defense)
Vandal’s Special Attack: Leap with the impact that sends enemies flying (Good Attack)
Saboteur and animalist
Go Invisible: Ideal for stealth attacks and quick escapes
Saboteur’s Special Attack: Poison Bomb (Good in combat and usable as a trap)
Animalist Special Attack: Swarm of Bats (Reveals other players)
Siren and Muse
Teleport: Great for locomotion, fast attack, and escape
Siren’s Special Attack: Blinding Light (good in combat, only applicable to a limited extent when escaping)
Muse Special Attack: Heal (Helpful, but ends on damage or own attack)
Invulnerability for a short time: Ideal for turning the tide of battle
Executor’s Special Attack: A forward dash that disables enemies (Ideal for attacking and defending)

From start to win: the right approach
The 40-player battle royale match takes place in Prague at night. While you can find good weapons and items on these yourself, you won’t directly engage in combat at the same time. At the beginning of each round, you can set your starting point. Even if certain zones lure you with better weapons, we recommend that you take a secluded position to get started.

Always be well taken care of and keep an overview.
The vampire radar is game-changing: That’s why you should activate it regularly with the X button to spot enemies, civilians, chests, and objects.
Keep an eye out for ambulances that have blood bags.
Police cars are also helpful as they contain shotguns and bulletproof vests.
The NPC military forces are aggressive and difficult to defeat, especially in the majority, but they provide excellent weapons and objects.
In shops, you can stock up on blood bags and weapons. But be careful: when you enter, you trigger an alarm that other players can hear.
Pay attention to the steps, jumps, and other noises. Good headphones and the proper settings will help you guess where enemies are.

Drain the right civilians
The civilians running around offer various buffs for a total of three levels, which we have listed for you here:

Yellow (Potent): Extra life – so you can get back in immediately after death!
Pink (Sanguine): Higher health regeneration
Blue (Phlegmatic): Active ability cooldown reduction
Purple (Melancholic): Reduced cooldown of special abilities
Orange (Choleric): Increased melee damage
Caution: If you attack civilians or they watch you drinking, the Blood Hunt will start. You will then be revealed to all players on the map for 60 seconds. While stealth players should prevent a Blood Hunt, aggressive players can alternatively use them to lure other players into a trap.

The best weapons
Assault rifles, especially the toggle
Double-barreled shotgun
Silenced submachine gun
sniper rifles
melee weapons

You have to remember three things when it comes to weapons: Don’t underestimate the melee weapons! If you get close to the enemy, save your bullets and end them quickly.

Second, this is very curious: Aiming slows you down in Bloodhunt. You often hit better if you don’t aim. You can see it well in this TikTok clip of mine.

Finally, it’s important to note that Bloodhunt doesn’t have remarkably realistic ballistics. So when aiming the sniper rifle, you don’t have to worry about the distance. The bullet hits pretty much where you shoot.

How you best win fights
To cover the basics: The movement and aiming should be correct. In Bloodhunt, you can be very agile thanks to climbing and jumping. Be sure to use it! At the same time, aiming in the BR game is very easy, especially when you automatically switch to slow motion while aiming while jumping. The general fight against it takes some time to get used to, and I can already tell you that you will often die, which is not bad.

There’s a term that governs a lot of Bloodhunt: Third Party, which means that in any duel, you always have to be prepared for a third party to come along and screw up the show for you. For this reason, I can only advise you to either always interfere in other fights or withdraw from your struggles and then attack again. On the one hand, you can heal yourself and, at the same time, prevent yourself from becoming a victim of a third party.

Blood hunt requires guerrilla attacks. You have to attack quickly and flee quickly. Any fight that lasts too long will attract other players. When you’re not collecting loot, stay on the rooftops! This is where you have the most protection, and you can hide more easily by jumping down.
Conversely, you will quickly be caught climbing up a house wall. Always pay close attention to the zone! Since, unlike other games, it doesn’t shrink circularly but dynamically, there are broader and narrower areas that lend themselves to different maneuvers.

And what applies to every BR: Beginners should play carefully, and the better they get, the more they can dare if you aim for wins. If you’re all about kills, all I’m saying is keep it in. And practice, fail, exercise! And then win!

BVB separation from Rose surprised Brandt: Thought that would be from the postillon!

Julian Brandt by runner -up Borussia Dortmund did not see the separation of coach Marco Rose come. The national player apparently caught the out of the coach completely on the wrong foot.

“I was in shock for ten minutes because I didn’t know anything about it and didn’t stand in the room. A buddy sent me a screenshot and I thought that was from the postillon,” said the 26-year-old in podcast kicker meets DAZN.

“In the end, the fast pace of football is like that and it is not my job that is to evaluate it. But I was already surprised,” the offensive player continued. “I already had the feeling that it is a long -term story and that you give him the time to build something.” The BVB surprisingly announced the separation from Rose on Friday.

Brandt hopes under the new and old coach Edin Terzic to continue his development of the past season. Under Rose, Brandt fought his way back to the national team, missed only three games in the Bundesliga and scored nine goals and posted eight assists.

Articles and videos on the topic
* Rose predecessor Edin Terzic becomes BVB coach
* BVB instead of Bavaria! When Ousmane Dembele gave the record champions a basket
* The Bundesliga on Fridays and Sundays exclusively live on DAZN – register now!

Borussia Dortmund sack Marco Rose: Is he to be blamed for season? | ESPN FC

“It was fine and a good basis for the next season, but not more,” said Brandt self -critically.

Causes universal anger – help in solving crosswords

Crosswords give many tips that players should solve every day. They can be a little difficult to solve, so contact this leadership to find all possible answers to the hint. cause universal anger .

Crosswords are complex, since one hint can have several answers. The advice is to find an answer corresponding to the number of letters necessary to solve the game you play. If there are several answers with the same number of letters, you can double -check using the verification program included in most crosswords, or use surrounding answers as a guide.

causes universal anger the answer to the crossword puzzle

Considering that crosswords demand that you fill all the gaps, you will need to enter the answer exactly as it is shown below. Most of the answers to the clues of the crossword puzzle do not contain any punctuation marks, which can often be a source of confusion when you cannot find the answer corresponding to the blocks. It is important not to add anything or change in the answer that we provide. All possible answers to “ cause universal anger “ Risk of crosswords:

How to Control Anger - Sadhguru

  • Kikupastorm
  • Indignation

After you fill out the blocks with an answer above, you will find that the letters on help you narrow possible answers for many other tips.

To find out more answers to the questions of crosswords, get acquainted with the guidelines for games for professionals.

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