Dusk is an excellent game. So it goes without saying that Dusk on the Switch is also an exceptional game. It’s a fast shooting game that offers exceptional card design and chaotic action. This action can sometimes be a little too chaotic and fast for its own good. No, it’s not a perfect game, but it’s certain he’s fun.
An aspect of Dusk which is certainly not a fault is the design of the card. You see, Dusk cheats you at the beginning with rather basic cards. It’s a good thing because getting used to controlling such a fast character may take some time, especially since you have neither mouse nor keyboard. However, the game begins to launch more complex and interesting maps as you progress. These cards also have a wide variety in the way they are designed. Large open levels filled with fighting and secrets at smaller levels filled with tunnels that have labyrinth qualities. I like some levels more than others, but I would not say any of them is bad.
These smaller cards also emphasize that moving around them is an acquired skill. In Dusk, you move at the speed of lightning and can move faster by making rabbit jumps diagonally. This means that you skip everything around the card when you settle the enemies and try not to hit the walls while keeping your reticle on the bad guys. This aspect of the game does not translate very well on the switch. The Pro Controller helps a lot, but playing it in portable mode, I found it rather uncomfortable after a while. The gyroscopic aim can help, and it’s pretty well done in Dusk, but that does not replace the mouse and keyboard for this type of experience.
Although cards are all well-designed, I’m not a fan of confusion of everything. I know it’s a stylistic choice, but it’s not the one I’m the biggest fan. Dusk on Switch looks like exactly what the creators wanted; I just want him to have a little more color to really come out. That said, however, there is a stellar atmosphere. The dark, brunette and red darkness of all this leads to an effective horror atmosphere, even if it leaves some artistically forgetting levels.
The sound design helps to establish that atmosphere. Enemies screaming you, pistol effects and an effect soundproof sound really amplify the horror atmosphere. Even when I’m heavily armed, hearing things in the background that I can not see is an effective method for keeping me on the nerves. Flashing your flashlight and hear the footsteps of an invisible enemy will make me browse the weapons wheel for my super hunting rifle in record time.
Invisible enemies are only the beginning of Dusk. DUSK ON SWITCH has a wide range of enemies who all have a unique look, and all can be a threat. You have cultivars with chainsaws and some in dresses that pull you projectiles. Then you have demons that can become invisible and tracking you or demons that are part of the machine, and you throw explosives. You also have soldiers in there for good measure. They will explode with machine guns and are quite easy to eliminate, but can overwhelm you with numbers.
All these enemies are introduced over time as history progresses. Although history is not the main feature of Dusk, it is still convincing enough. It’s much more complicated than it seems at first glance, and you will experience some twists that will allow you to stay engaged in the stellar gameplay. This is not intrusive because you do not get the story through a brief dialogue or as a text exploration at the end of one of the three chapters. This allows you to stay engaged without ever interrupting the quick nature of the gameplay. All you really need to know to start is that you are trying to escape a city, and you end up doing a little trip while curiosity, or maybe something more malicious, you exceed you.
Dusk is a fantastic game. I think it loses a little by being on the switch, because control a character as fast with a controller just does not feel as well as with the mouse and the keyboard. Combine this with a weapon wheel that does not slow down the time, and you can have chaotic moments that come from the annoyance as you struggle to get the weapon you want while hopping. However, the atmosphere, the design of the levels and the pure frantic gameplay are more than sufficient to compensate for these minor disadvantages. DUSK ON SWITCH is a horribly good time, and be able to take it on the move worth a few compromises.