Best Artilces for Gaming

Tag: industry

Park Bo -kyun, Minister of Education, Candidate, P2E, concern, caution

Ahead of the personnel hearing of the Minister of Culture, Sports and Tourism (hereinafter referred to as the Ministry of Culture, Culture, Sports and Tourism), which will be held on May 2, a letter of response from the majority of the members of the Culture, Sports and Tourism Committee (hereinafter referred to as the Culture Committee) was released. Among them, questions and answers about game and esports policies are included, which shows the candidate’s vision and policy direction to promote this field.

In addition, 13 members from the Democratic Party, Lee Sang -heon, Chung Chung -rae, and Kim Seung -soo, a member of the National Culture Committee, were sent. Overall, Park Bo -kyun said that the game should be fostered as a representative content industry in Korea, and esports is also worth the new sports stock. In addition, it is necessary to disclose the probability -type item information, and the P2E game should be approached carefully.

First of all, Park said, “The game industry accounts for 70%of the content industry exports. At the same time, it is becoming a new culture of the young generation. At the same time, I think that the formation of a healthy use culture of the game is also an important issue. ”

Therefore, in order to promote the game industry, the policy of creating a healthy industrial ecosystem and discovering new growth engines is necessary, and specifically, it is necessary to foster game talent and to create innovative game development conditions. In particular, the company announced that it will promote new game planning stage support projects, expand the proportion of support for console and vulnerable areas, and strengthen export diversification and overseas market support.

For the Chinese Panho, which is the biggest problem related to exports, the Ministry of Education, the Ministry of Foreign Affairs, and the Ministry of Industry needs to actively persuade China, and also actively supports the export market that the export market is overly high in China. It was revealed. At the same time, he said that China should respond strictly to China’s Northeast Fair attempt in various fields such as games.

Subsequently, the WHO game disease code said that he would gather opinions from all walks of life to make efforts to derive reasonable alternatives for the domestic situation. However, as the game is an industry and a representative leisure culture of the people, it will expand regulations, revitalize exports, and support new technology -based productions, and strengthen education and public relations to spread the positive value of the game. It is analyzed to make efforts to foster the game industry and create game culture.

Park Bo -kyun also agreed to the necessity of tax reductions for the game industry that the former minister said. However, the ‘Game Landmark Construction’ mentioned by the Minister of Culture and Culture will contribute to the activation of investment in the game industry and the spread of positive perceptions of the game, but in order to successfully promote, it must be tightly consulted with the private and local governments. He maintained a cautious attitude that he needed to discuss with relevant ministries such as departments.

However, the Korea Creative Content Agency separated the relevant work and maintained a somewhat reserved attitude to examine the current business performance on the Game Industry Promotion Agency and the E -Sports Promotion Agency. In addition, new businesses such as NFT and Metabus are supported to adequate the content industry to respond appropriately to new environmental changes, and will try to minimize the digital grooming problems that occurred in NFT copyright disputes and Zepeto. In addition, P2E games will be carefully examined as industrial growth potential and concerns are raised.

It is also necessary for both the unveiling the probability -type item information and the e -sports area ointment system. First of all, the probability -type item replied, “It is necessary to form a healthy game culture and guarantee the right to know the user.” Lee Sang -heon, who includes the disclosure of probability, is to improve unreasonable institutional maintenance and industrial support system, and the industry expresses its position to strengthen regulations on some contents in the industry. The company said it will discuss with the National Assembly, related organizations, and the game industry to find ways to improve.

Regarding the e -sports area ointment system, “We will cooperate with each local government to establish infrastructure such as local e -sports permanent stadiums, and solidify the ointment -based amateur competition so that the local players can be discovered.” In addition, the introduction of e -sports Toto is also positive, and the company said that it will review the total sales of the meandering industry and the fair competition operation capacity of the event organization in order to select new stocks.

Park Bo -kyun is a journalist and has been pointed out that he lacks expertise in culture, sports and tourism. He has been a journalist for more than 40 years, has focused on cultural, politics, history, civilization, leadership, and language, and has been continuously raising consensus by writing columns and laps on the field of culture and arts. He also reported that he has accumulated expertise by directly experiencing national culture, sports, and tourism policy cases by covering museums and art galleries, and especially leading the return of the “Jumi Korean Empire”.

Subsequently, the policy task, which is important as the Minister of Culture and Culture, will be a full-fledged starting point of the country of integration and prosperity with the great people who have been revealed by the president. ” We will strive to spread and become a cultural first -class country, to support all citizens to enjoy culture without discrimination, and to spread the value of national integration from culture. ” In addition, he added that he would strive to normalize cultural arts and tourism, which had caused severe damage due to the spread of Corona 19.

Live Talk Round: As a woman in gaming

How can I rack up as a woman in gaming foot? Which soft skills do you require? And what choices is there? In video game development, numerous believing many programs, however the gaming industry is currently a lot more than that.

How can you do the gaming hobby as a woman? At the World Female’s Day, 10 ladies from the industry will certainly disclose extra concerning their expert occupation, the chances as well as difficulties that relate to it.

On the Globe Female’s Day and in link with the campaign “Girls & Gaming” of our Youtuber network Allyance, we organize a Talk Round around the topic “As a woman in the area of job”.

In the interactive and loose talk round, women from industry will certainly respond to concerns that reverse their job and also give suggestions for ladies and ladies that desire to try to grasp in gaming foot.

** That’s why it has to do with: who desires to begin in such a huge and also varied industry like gaming, can at first really feel really conveniently overwhelmed. Specifically if the industry is considered guys’s dominated.

What Girl Gamers REALLY Have To Deal With | OMG a Girl Series [1]
On the program is:

  • Marylin Marx – Neighborhood Editor at Gamestar.
  • Natasha Seuser – Conceptionin at Webedia.
  • Denise Ernst – Junior Skill Manager at Allyance.
  • Maxi Graeff – Advertising Communications Manager Xbox at Microsoft.
  • Petra Cheerful – editor-in-chief at Games.
  • Rebecca “justbecci” Raschun – Content Creatorin.
  • Alena “Tifa” Maurer – E-Sport athlete.
  • Andrea Fricke – Video Game Developer at Ubisoft.
  • Annegret Monday – Research Study Associate at the Heinrich Heine University Düsseldorf.
  • Natasha Becker – Host & Video Clip Producer at Gamestar.

The Talk Round must communicate a holistic and honest photo of job in the industry.

Where can I look? The talk round can be tracked on the shiver network “beasts and also surges” (max).

When does it begin? .

  • Block 1: What is the gaming industry and exactly how did you arrive? + brief Q & A.
  • Block 2: What are your ideas for ladies/ ladies who intend to take in the industry’s foot? + brief Q & A.
  • Block 3: Which work in gaming exist and what do you need to be effective in the industry? + short Q & A.
  • Block 4: Fragerunden with the neighborhood.

Examines and also join conversations, asks us or simply makes us society.

  • Here’s limit Channel.

Who is there? At the stream, 10 experts from various locations of the gaming industry participate, which will certainly share their experiences in the respective fields with you:.

  • Date: 8. March.
  • Time: from 18:00 to 21:00.

The variety of competence locations share the greatest possible photo of the different possibilities available in gaming.

One of the most crucial point in the introduction.

We anticipate you!

Just how can you do the gaming hobby as a woman?

  • Block 1: What is the gaming industry and exactly how did you obtain there? + short Q & A.
  • Block 2: What are your tips ideas girlsLadies women ladies want to take in the industrySector foot? + short Q & A.
  • Block 3: Which jobs work gaming video gaming and as well as do you need require be successful effective the industry?

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