“ELDEN RING” appeared as a successor to the “Dark Soul” system, which should be said to be from software, and has achieved the largest hit ever.
- “ELDEN RING” and the Dark Soul Series
- Impression that “Dark Soul system” has been stacked
- “Elden Ring” topicality
- About the analysis of “Elden Ring”
- Trajectory until clearing
- Problems prepared by “Elden Ring” and its solutions
- Synajes in question expanded the player.
- It broke once, right?
- beliefs and commitment narrow the possibility of enjoying
- It is difficult to judge to cling
- There are some wasteful places
- Joy, angry, fun
The element of “open field” is special in the series. And I feel that this is the most successful breakthrough. It is undeniable that critical opinions are evoked from the difficulty and habit strength. Although there are also large flavors peculiar to the series, there is no doubt that it is very good and luxurious.
This review was delivered very late for various reasons. I would like to first say that it is ★★★ that I do not have a twisted evaluation, and I would like to send a calm analysis review.
As I mentioned in the review of the review, we do not consider the complex and mysterious world settings of this work. By the way, I can only play around a round, and it is also the fact that I can’t do such a narrative consideration.
This article does not include a big spoiler because it is intended to be a review for new players who are going to play **. I feel that the possibility of this work may sometimes create pain, and I hope that the reviews will be relieved within a reasonable range.
“ELDEN RING” and the Dark Soul Series
First of all, I will review what kind of work is “Elden Ring”. It is a “chewy” work created by From Software, and is the latest in a series that is said to be difficult.
Even though the series is a series, this work is a single IP, which is clearly different from the “Dark Soul” series. However, the style has the foundation of a common system as much as you think, “Is it a sequel?”
It is easy to get the impression of choosing people from difficulty, but the main actions and RPG systems themselves are simple. Find enemies, avoid attacks, look at the skiing and hit a counterattack. Defeat the enemy, gather experience and items, and gradually strengthen it. I can’t think of a special “new system!” This area is also common to the “Dark Soul” series.
From the works of from software are consistent, and the world settings are well-formed. They are making them from the principles, including the space range of the world, and they are worth considering.
However, the range that is not clearly told to the player is wide, and it is characterized by the fact that it is not possible to obtain more confirmation **. It is conveyed that it is kneaded, but I did not know what it was until the end… it is not unusual.
If you explain this work in a word, it can be said that it is a work that has added an open world to the “Dark Soul” series and secured “play” well.
Impression that “Dark Soul system” has been stacked
Since “ELDEN RING” has a strong flow of “Dark Soul”, I will introduce what kind of system it is.
Players explore the fields of a strong enemy, defeat enemies, gain experience, and acquire items. It is a design that it is necessary to proceed carefully because it has the strength that will be defeated in an instant if Zako enemies are careless.
In addition, the recovery method is strictly narrowed down, and at first you can use recovery drugs several times. There is a checkpoint on the way, and it is based on a “semi-consuming item” that the number of times of recovery medicine is reset when resting here. However, if you go through checkpoints, the enemies placed will be resurrected .
If you are done on the way without consuming experience points due to level up, you will lose on the spot. However, there is a rescue measure that can be recovered from the checkpoint and reaches the same point without being defeated, and this is generated in the form of challenge and caution.
It is also a major feature that there are intense bosses that do not seem to be able to capture at first glance. However, if you challenge it many times, you can clear it **, and the sense of accomplishment makes the player addictive.
However, contrary to the “expert feeling” that receives from that difficulty, the fact that anyone can clear it if you keep challenging, so the impression of the series is a “work that you can enjoy without fear”. It can be said that it is changing at a time .
“Elden Ring” topicality
Before the release, the adoption of “open field” was shown, and various speculations have been revealed because it has not been linked to the dark and narrow image so far. If it was launched with fullness, the result was achieved the largest sales in the series as a single title.
I feel that it is a title that reaches a wide range of players compared to before. The evaluation that the series has accumulated, “It’s difficult, but anyone can enjoy it if you work carefully”, and it may have led to sales.
The impression that only some players can enjoy, are definitely fading, and it is a title with more “play” than expected. If you look at SNS, you can enjoy only the diversity of character creations.
One of the claims of this article is that the width of the capture is considerable. If the conditions are met, ** boss characters, which are considered difficult enemies in the enemy, can be defeated in an instant, and in that sense, the size of “play” is secured. The adoption of the open field has greatly encouraged this.
Although it was a series with a slightly stiff impression, it would be acceptable to evaluate that Elden Ring was sublimated into a “lovable game” that is played down by various players.
About the analysis of “Elden Ring”
So far, we have reviewed the whole picture for those who have no experience in the series. Reviews cannot analyze all of “Elden Ring”. On the contrary, it can be said that the range of evaluation is only a small part.
First of all, there are not many stories about stories and world settings. This is because it is designed without clearly presenting the answer, and cannot be assessed. Another major reason is that I have only one lap of the story, and there is little information that can be effectively touched.
“ELDEN RING” is a very playful work, as its sales indicate. In this review, we first look at how this work throws issues to players. Next, we focus on what solutions have been prepared while realizing the texture of such problems. Then, while comparing the differences from the past titles, we will extract the strengths achieved by this work.
After that, we will derail a little and calculate back from the own experience of the writer to explore the “un fun trap” that players tend to fall. While reviewing how to work on the game, we will combine the issues that Elden Ring has, and try to present the guidelines for players who are trying to challenge them in the future.
I hope that it will help you run through the fun of “ELDEN RING” through the review.
My environment was a PC version, the version was 1.02.3 (before the first major update), the play on the mouse and keyboard was about 90 hours. With the so-called “safe ending that is the easiest to reach”, keep in mind that you have passed by without noticing many elements.
Trajectory until clearing
The play time of 90 hours a week is quite long compared to general works. Aside from the skill of personal capture, after the middle stage, I ran out at once, saying, “I want to aim for clearing for the time being.” To be honest, one of the reasons is to play Elden Ring.
Since I experienced “SEKIRO”, I thought that it was the start of “ELDEN RING” after learning ** enemy attack behavior and counterattacking with a normal attack. Regardless of the field or dungeon, he continued to challenge the enemies that appeared.
As a matter of fact, it is possible if you want to clear the last boss in that way. In some cases, such an exquisite motion design of the enemy was realized, and it was just that it was the royal road strategy.
The search was sweet, so I couldn’t find a new weapon for a while, had a normal sword dropped by the soldiers around it, and was almost naked. I knew that the equipment could be enhanced, but I did not know the detailed conditions and immediately turned down, saying, “I’m sure it’s an end-content element.”
Naturally, the time to hang on the boss is rising. As a result of keeping muscle strength to cover weak weapons, what kind of enemy it was, this was a single blow, and the existence of tactics and ashes had fallen out of my head , so as a game reviewer. I can’t deny that it was a pretty ponkotsu.
As a result of following the “in-game conductors,” it was reported on the Internet one after another, as a result of being defeated by a powerful boss. I guess it was the most difficult work so far… I think it was unusual for players to tweet. It wasn’t just the writer who was brain muscle! !
At one point, I was astonished by the strength of the tactics that had been flowing on SNS, and when I tried with the boss I met next, I had an experience of defeating it for the first time. Since then, the game experience has changed from “Elden Ring” in the writer from “Reflection nerve game to remember motion” to “high-quality action RPG”.
Because of the reaction that was so exhausted up to that point, at the end of the game, I ignored Zako enemies and gave priority to capture, but even though it was not as extreme as I, I tend to fall into similar pain. There may be a structure.
Is ## Flom game a “kicking down” game?
I don’t think the works of from software have a game design that kicks off players. If you look at each element carefully, you should be able to confirm that it is properly stored before the overdoing occurs.
From has made a mean boss appearing… At first, even though he thinks, it is designed so that the weakness is actually prepared properly, and the motion can be grasped so that it can be said that it is already a prospect. I am.
This is not limited to combat with the boss, but also in dungeons and mystery solving capture, it looks like there is no other way, and in fact it can be overcome simply or adopted a variety of methods “Clear. You can see the “line of design” .
I think that there are many places where the search is not wasted, such as almost certainly a detour can be picked up. In addition, it was also a very good impression that there were very few work-style scenes, such as being required to go up to level up.
Problems prepared by “Elden Ring” and its solutions
Let’s evaluate while looking back on what kind of features are in “Elden Ring”.
If you compare it alongside the “Dark Souls” series and “SEKIRO”, I feel that this work is the easiest title to play. The checkpoint called “blessing” and the shortcuts in the dungeon were arranged without difficulty, so it was not too easy.
There were many scenes that could be survived with stealth more than expected, and it is possible to run through forcibly. I used to be frustrated by purchasing the “Dark Soul” series so far, but I was able to run “Elden Ring” happily until the end even if it was painful, because of these elements. I feel that.
On the other hand, the strength of the boss was extremely extreme in SNS. When a boss appears in “SEKIRO”, which operates the hero who is quite strong in performance, he has a head when a violent and strong enemy appears.
Nevertheless, I feel that “ELDEN RING” is a wonderful work that secures the width and fun of the capture.
Although it is a little out of the game, it is quite difficult to understand the world setting. The depth of construction is also demonstrated in this work, but there are quite a few content that you can not even notice unless you are very careful.
While the action elements are included in a reasonable range, I think it’s overkill. Until then, if it was said to be unique to the series, this point was intense in this work. However, they are also sublimated as a strong value due to the structure described later.
Synajes in question expanded the player.
It is at the beginning that the “Dark Soul” series-related works gradually gained the impression of “challenging with confidence”.
Nevertheless, there was a harshness that could cause clogging somewhere and could be “frustrated”. The element called open field was added to it, which played the role of the excellent lubricant of this work.
First of all, there is a relationship of clogging and post-posting that everyone will feel. The early “streak”, which was indicated on purpose, was guided to hit a strong wall. Until now, I had to manage to capture the wall, but with the adoption of the open field, the player’s option was given to the player.
Like a general RPG, it is possible to simply improve and return. However, the highlight was that “you can get something if you take a detour by searching” everywhere in the open field.
“ELDEN RING” is not only the meaning and capture time, but also the number of items, the type of enemy, the variations of the enemies, the accompanying motion, the tactics, the variety of magic, and the specific movement of those who can call it with ashes. (And the mysterious scales of the world that are hard to see)…
This “variety” also exists in the strategy itself, and it is possible to delay the large wall itself, or in some cases.
Once a player who stumbles on the wall tries to travel in another area, he will encounter unexpected treasures and experience different types of difficulties. As a result, not only the level of character performance, but also the variety of actions, and if you notice, the player’s “familiarity” will be accumulated multiple angles.
I was going to postpone the “wall” capture with a distribution, but if I noticed, I had captured a completely different area… I think the order of capture by players will change a lot.
Because of the structure of exploring the open field as a post-end of the main, it may be possible to implement more intense bosses than “SEKIRO”, and to have more difficult mysteries to read.
Normally, such “difficulties” should be sharp in the title of choosing more people. This work has a large tre-and-error room except for some specific situations, and there are other pleasures… I think it is ** suppressed.
It broke once, right?
I spelled out the synergy effect by the open field, but there was a problem that my heart was broken in the middle of you.
If you analyze yourself again, I think that the reason for “starting after learning motion” was too strong. On top of that, when you use the tactics and battle ashes that can be obtained in the early stages, it moves a little unusual It looks like a plain physical surgery , and at that time it is not very attractive. It was.
It is true that this is a bonus, and it is true that it can still win a strong enemy with a normal attack, so this is the unusual feeling of “solving games for experts”. That’s why it has been connected. Humans have a limit, so it is natural that if you play for a long time through such an force, you will be exhausted.
At the end of the game, I picked up “ special ax ” for the first time.
The players are equipped with powerful tactics that everyone knows, but they didn’t notice that they were not particularly difficult. When I switched from a normal unhealthy sword up to that point, the excitement of “the game has changed” has encouraged me to reflect on “I will adjust the difficulty on my own.”
Looking at the impressions on the net, I saw a lot of players tweeting, saying, “I should have searched properly and challenge.” I just reflect on the writer, but I think the experience until I notice it tends to be longer.
beliefs and commitment narrow the possibility of enjoying
There is a reason why I wrote my personal play status as a review this time.
As mentioned earlier, the battle that gave up the enemy was the strategy of the “ELDEN RING” mainstream, and the idea of focusing on searching was weakened. In addition, special attacks like tactics were stiff with emotions such as “not a real capture.”
All of these must be said to be ‘s own bad beliefs and commitment .
However, this work actually has a wealth of choices. It is clear just by looking at SNS. Not only the capture, but also the freedom of a character cray that is so rich that it is a costume tournament, a wide range of elements that will no longer be a different game, including magic, tactics, ashes, and multiplayer… I think it’s just right to play ** to adjust the difficulty level by yourself.
Regarding these abundance, it is outstanding in the past “Dark Souls” series, and the size of the player layer tells it. If you play carefully without being trapped in your beliefs or commitment, you should be able to play for a long time.
Anyway, if you try out what you find in a wide field, you can do something like this, you can do something like that, “Elden Ring” will give you a rich experience.
In order to create a commercial review article, I intended to keep my self-awareness so that I did not give priority to the speed of writing the manuscript, but the experience in this work was an opportunity for the author to reconsider the real way of playing. rice field.
Also, this is one of my great reflections, but I would like you to carefully observe the NPCs that appear in this work without rushing in the main scenario capture. I can’t tell deeply here, but at that time I don’t know, but it always has meaning.
It is difficult to judge to cling
We have appreciated the more attractiveness of open fields. The difficult part of Elden Ring is that its charm has a part that is hard to judge at the same time.
Although it is a value for search, including esoteric world settings, most of the difficulties are “I do not notice in the first place”. From a different perspective, this is an endless charm ** for a player who plays for a long time, so it is not easy to say as good or bad.
In a place that seems to be unrelated at all, it does not come out at the center of the story, but what I thought was a little background, but if you look closely, it is drawn in common… It exists.
Avoid spoilers here, but the “commonly drawn” things may extend to the internal status. Assuming that there is something like a curse about the land (you will not notice if you play normally), if you attack related to Zako enemies nearby, it will be reflected only on the Zako enemy. It is such a cleaning.
Until then, it is a polite production, but the narrative side is like the existence of Elden Ring, the main element, so after arriving at the last boss, it becomes “I don’t understand anything!” It may have been one after another.
It will be an excuse for the weak search power…
There is a problem of the presence of the prepared diversity, which is a long way to get the journey to ** the player notices. The meaning of the status will not be able to be understood by those inexperienced in the series, and it is not surprising that players think that “basics of status do not want to fail” because of the difficulty throughout. 。
In the sense of the size of the frontage that can be tried in various ways, “Elden Ring” is the most secured, so I feel that it is still difficult to judge. After the release, information pages on the official website, such as “5 things to know before starting the game” and “Hints in the early stages of the game”, are posted, so some capture information, including my own reflections. It seems good to play while having fun.
An element that is overkill too much can be an enemy of that awareness.
It leads to the question of “” or “it is simply difficult to understand” or “it is difficult to understand” **.
The most prominent thing was a bug **, a hidden passage that appears when hitting the wall about 50 times (now has been revised). In fact, it was a problem, but it seems that this would be possible as a production of “ELDEN RING”.
Surprisingly many characters, it may be painful for players who do not want to miss such narratives, which are extremely difficult to understand the trigger of the event. Almost all people say only meaningful things , and you can’t understand unless you guess from some of the appearance and situation evidence (it can’t be concluded).
Of course, they are worthwhile to solve them over time. Let’s unravel such mystery elements carefully. If you think that you can play with “how to play” by switching for a long time with only action, the play value of the work is too much.
However, on top of that, bugs such as some of the difficult NPC events did not progress were confirmed. In this case, as a player, there is no way to judge whether it is “aiming” or “mistake”. I think it is necessary to catch it dry.
In any case, these mystery elements can be more complicated by the open field. If it is too easy, the charm of the lap play will fade, and if it is too complicated, no one will be able to do it. It may be the result of “exquisite balance of center of gravity” that the judgment of the judgment is clinging.
There are some wasteful places
There are some parts that seem too inconvenient to regard it as mysterious. However, it is not fatal because the UI and arrangement are mainly issues.
I feel that the UI on the map has room for consideration. I was playing with a mouse and keyboard, but the map cursor could only move on Wasd and could not choose the blessing with the mouse cursor. However, the list of the blessing list can be selected with a mouse cursor, so the UI is a strong impression.
At first, the whole picture of the map that is not obvious will be released by picking up the map in the field. I felt that the position of this map was indicated by the small icon on the map. Compared to the mysteriousness that penetrates the whole, this may have been a concessional element.
I was also worried that there was little information about the status abnormality. Under certain conditions, I think that the explanation was intentionally reduced (this was interesting personally) that the maximum physical strength was always reduced a little.
This can be regarded as one of the mysteriousness, but if you become a strong state abnormality in the normal capture, you will eventually die before you know what it is, and all seem to be the same. There is a waste.
Of course. It may be an element that is difficult to notice about this.
In some boss battles, there was a part where the movement to retry was too long. Compared to the series, it is small as a whole, but it is painful to run a long road many times. I think the stage of a large boss that can fight with many NPCs was particularly noticeable.
This boss has a wide stage itself, and the boss itself moves at high speeds, so it has fun like a festival, but it was a rough impression that it could be defeated in a glitch-like way. 。
Unusually in the series, it’s a fun part of playing JRPG, but it’s hard to notice the NPC events, so I feel that some players can be “Who are you?”
Joy, angry, fun
In a long play time, such as a boss that I can’t challenge for hours, a little mistake, unpleasant motion that makes me think and unpleasant motion … did.
The sense of accomplishment when destroyed like that recoil cannot be helped to shout from Flores. I was frustrated and sometimes terrible, but if it was not interesting games, my heart would not move in the first place **.
There is no doubt that the quality of Elden Ring has evolved in the end of these sense of accomplishment. When the mysteriousness and ease of understanding are placed on the left and right on the number of lines, the challenge of where the implementation is dropped, it can be said that the overall high demands were fully satisfied. Perhaps it is proven by a wide range of players and a wide range of players.
If you want to achieve this high level, it is natural that elements that could not be dropped will come out. It is only in that range for the unwilling to judge that it is attractive or wasteful parts.
“Elden Ring” has expanded the sweet spot itself in the droppings by adopting an open field. This is obviously a breakthrough for the series.
After the adventure of 90 hours per lap, my map has not been released. If you hurry in the second half, you should easily reach the 3-digit time volume with a polite progress.
While playing, the joy of “Is it still there!? Is it still spread?” I hope the new players who will be playing in the future will enjoy the individuality of the characters appearing and jump into the harsh world while sitting down and carefully testing various possibilities.
“ELDEN RING” was a title shown in the world again that if you put the volume carefully, you can compete by carefully accumulating the simplicity as an action RPG. Those volume is sober at first glance, but each is a luxurious composition with a strong originality.
As a whole, it was a work that left a big impression, and sometimes I was tired of the boss composition in the second half, but it was a good idea to beat my bad commitment and restore my heart. maybe.
General comment: ★★★
The overwhelming volume of the highest in the series
The overwhelming width of the highest in the series
A field with a rich experience and color of challenges and rewards
Flexible difficulty adjustment that can be adjusted by yourself
Thoroughly kneaded, thoroughly packed, many mysteries worthy of searching
The conductor is long until it is aware of the variety and can be used
A large flavor composition that cannot be wiped
The lack of usability and the lack of explanation of narrative are cloudy